12.11.2007 13:10:00
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Midway and Cartoon Network Enterprises Ship Foster's Home for Imaginary Friends(TM): Imagination Invaders
Midway Games Inc. (NYSE: MWY), a leading interactive entertainment
industry publisher and developer, today announced that it has shipped Foster’s
Home for Imaginary Friends™: Imagination
Invaders for the Nintendo DS™ with a U.S.
suggested retail price of $29.95. Based on the Emmy®
Award-winning, top-rated Cartoon Network show created by Craig McCracken
(Power puff Girls) and featuring some of the best friends you can
think of, Foster’s Home for Imaginary
Friends: Imagination Invaders is an action adventure game in which
players are able to play as head mischief-maker Blooregard Q. Kazoo on
his quest to rescue Madame Foster and acquire the "Greatest
Thing in the Universe.” Get a little help
from your imaginary friends by activating special moves from Wilt, Coco,
Eduardo and Mac while exploring the mansion. Experience the humor and
visual style of the show through stylus-based mini-games and side quests
presented by recognizable friends from the house. Foster’s
Home for Imaginary Friends: Imagination Invaders is rated E
for Everyone.
"Midway and Cartoon Network continue to
strengthen their relationship within the children’s
videogame market with the release of Foster’s
Home for Imaginary Friends: Imagination Invaders,”
said Steve Allison, chief marketing officer, Midway. "This
game allows fans of the show and gamers alike to experience a 3D version
of Foster’s, and enjoy the humor, mischief
and outrageous fun of the show.” "What makes Foster’s
such a distinct brand is the unique personality and relatability of each
of the different characters along with its unique artistic style and
tone,” said Christina Miller, vice president
of consumer products, Cartoon Network Enterprises. "We're
thrilled that this new videogame from Midway effectively captures all of
those elements while also providing exciting gameplay that will engage
fans for hours on end.” About Foster’s
Home for Imaginary Friends: Imagination Invaders
For the first time on the Nintendo DS™,
experience the fun of Cartoon Network’s hot
show Foster’s Home for Imaginary Friends.
Play as head mischief maker Blooregard Q. Kazoo and rescue Madame Foster
from the clutches of the diabolical Space Nut Boogies.
In Foster’s Home for Imaginary Friends:
Imagination Invaders, Goo has done it yet again…her
overactive imagination has conjured up a group of cosmic invaders, The
Space Nut Boogies. They’ve raided Foster’s
Home for Imaginary Friends and taken Madame Foster hostage in search of
The Greatest Thing in the Universe, and it’s
up to you to stop them! Play as Bloo as you explore the Foster’s
house, sneak past the Space Nut Boogie guards, and gather Mac, Coco,
Eduardo and the rest of the gang to rescue Madame Foster!
About Foster’s
Home for Imaginary Friends Foster’s Home for Imaginary Friends is
a series centered around Bloo, the best imaginary friend ever, who was
created by an 8 year old boy, Mac. Mac’s not
ready to give up Bloo, but his mom says he is too old for him.
The solution: Madame Foster’s Home for
Imaginary Friends. Foster’s home is a vast
Victorian Mansion with endless rooms and hundreds of imaginary friends.
Bloo is allowed to take up residence in the home as long as Mac agrees
to visit every day. Along with the new digs comes a cast of wacky
characters including Wilt, Coco and Eduardo. Together this gang of
friends sets off on a series of fun and surprising adventures that will
have kids wondering what’s going to happen
next?
About Cartoon Network Enterprises
Cartoon Network Enterprises (CNE), the global branding and merchandising
arm of Cartoon Network, is charged with building consumer product
franchises for Cartoon Network, its brands and characters from the
channel's growing library of award-winning, original programming. CNE
also works to secure and support long-term licensee partnerships across
all key merchandising categories. The division currently offers consumer
product programs for an array of animation franchises including Foster’s
Home for Imaginary Friends, Ben 10, The Powerpuff Girls, Ed, Edd
n Eddy, Hi Hi Puffy AmiYumi, My Gym Partner’s
a Monkey, Camp Lazlo, The Grim Adventures of Billy and Mandy, Adult
Swim and more.
Cartoon Network (CartoonNetwork.com), currently seen in more than 91
million U.S. homes and 160 countries around the world, is Turner
Broadcasting System, Inc.’s ad-supported
cable service offering the best in original, acquired and classic
animated entertainment for kids and families. Overnight from 11 p.m.-6
a.m. (ET, PT) Sunday-Thursday, Cartoon Network shares its channel space
with Adult Swim, a late-night destination showcasing original and
acquired animation for young adults 18-34.
Turner Broadcasting System, Inc., a Time Warner company, creates and
programs branded news, entertainment, animation and young adult media
environments on television and other platforms for consumers around the
world.
About Midway
Midway Games Inc. (NYSE:MWY), headquartered in Chicago, Illinois, with
offices throughout the world, is a leading developer and publisher of
interactive entertainment software for major videogame systems and
personal computers. More information about Midway and its products can
be found at www.midway.com.
CARTOON NETWORK, FOSTER’S HOME FOR IMAGINARY
FRIENDS, the logos and all related characters and elements are
trademarks of and © Cartoon Network.
(s07)
™, ® and Nintendo
DS are trademarks of Nintendo. © 2004
Nintendo. All other trademarks are the property of their respective
companies. Midway has provided the CartoonNetwork.com link solely as a
convenience for you. The information on this site has been prepared by
third parties, and Midway does not monitor, endorse or accept
responsibility for the content on non-Midway sites.
This press release contains "forward-looking statements" within the
meaning of the Private Securities Litigation Reform Act of 1995
concerning future business conditions and the outlook for Midway Games
Inc. (the "Company") based on currently available information that
involves risks and uncertainties. The Company's actual results could
differ materially from those anticipated in the forward-looking
statements as a result of these risks and uncertainties, including,
without limitation, the financial strength of the interactive
entertainment industry, dependence on new product introductions and the
ability to maintain the scheduling of such introductions, the current
console platform transition and other technological changes, dependence
on major platform manufacturers and other risks more fully described
under "Item 1. Business - Risk Factors" in the Company’s
Annual Report on Form 10-K for the year ended December 31, 2006, and in
any more recent filings made by the Company with the Securities and
Exchange Commission. Each forward-looking statement, including, without
limitation, financial guidance, speaks only as of the date on which it
is made, and Midway undertakes no obligation to update any
forward-looking statement to reflect events or circumstances after the
date on which it is made or to reflect the occurrence of anticipated or
unanticipated events or circumstances, except as required by law.
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