06.02.2008 12:00:00
|
Multimedia Games Reports Fiscal 2008 First Quarter Results
Multimedia Games, Inc. (Nasdaq: MGAM) today reported operating results
for its fiscal 2008 first quarter for the period ended
December 31, 2007, as summarized in the table below:
Summary of Q1 Results
(In millions, except per-share and player terminal data)
For the Three Months Ended December 31, 2007
2006
Revenue
$
30.2
$
29.1
EBITDA(1)
$
14.7
$
11.4
Net income (loss)
$
0.4
$
(2.8
)
Diluted earnings (loss) per share
$
0.01
$
(0.10
)
Average installed player terminals:
Class II
(Legacy and Reel Time Bingo® games)
4,037
7,026
Oklahoma compact games(2)
4,190
2,859
Mexico
3,114
778
Other gaming units(3)
2,737
2,511
(1) EBITDA is defined as earnings (loss) before interest, income taxes,
amortization, depreciation, and accretion of contract rights.
A reconciliation of EBITDA to net income (loss), the most comparable
generally accepted accounting principles ("GAAP”)
financial measure, can be found attached to this release.
(2) "Oklahoma compact games”
includes stand-alone offerings and server-based games.
(3) "Other gaming units”
includes those gaming units placed in charity halls, Malta, and Rhode
Island lottery.
Fiscal 2008 First Quarter Review
For the Q1 FY ’08 period, Multimedia Games ("Multimedia”)
reported revenue of $30.2 million representing a 4.1% year-over-year
improvement from revenue of $29.1 million for the Q1 FY ’07
period and a modest quarterly sequential decline that reflects the
historical seasonality in Multimedia’s
business. The year-over-year revenue improvement was primarily driven by
a 96% increase in revenue from games played under the Oklahoma compact,
a 367% increase in revenue from the Mexico electronic bingo market, a
40% rise in revenue derived from Multimedia’s
New York Lottery operations, and $0.7 million in revenue related to the
sale of 50 player terminals to a Washington State customer. In
aggregate, these increases offset a 47% year-over-year decline in gross
Class II revenue, which was primarily a result of the Company’s
efforts to transition a large percentage of its Oklahoma linked,
standard sequence bingo games to one-touch, stand-alone offerings.
Q1 FY ’08 net income was
approximately $0.4 million, or $0.01 per diluted share, compared to a
net loss of approximately $2.8 million, or a loss of $0.10 per diluted
share, for the Q1 FY ’07 period.
The net loss incurred in the Q1 FY ’07
period in part reflected the impact of higher selling, general and
administrative expenses compared with the Q1 FY ’08
period. EBITDA in the Q1 FY ’08
period was $14.7 million, a 28.6% rise over EBITDA of $11.4 million in
Q1 FY ’07.
Clifton E. Lind, Multimedia’s President and
Chief Executive Officer, commented, "While
Multimedia’s Q1 FY ’08
operating results reflect the historical seasonality that typically
causes the December quarter to be the lowest performing period in our
fiscal year, the Company continued to make progress on several key
initiatives aimed at improving our competitive position. Specifically,
we ended Q1 FY ’08 with an
installed base of gaming units that was 10% larger than the installed
base at the end of Q1 FY ’07 and
which was 6.4%, or 868 units, larger than the installed base at the end
of Q4 FY ’07. We expect that
operating results over the near- and long-term will benefit from this
larger installed base of player terminals, anticipated meaningful
additions to this installed base in Mexico and Oklahoma throughout FY ’08,
and the continued introduction of new products for current and new
markets.
"The transition of our of linked, standard
sequence bingo games and server-based compact games in Oklahoma to
one-touch, stand-alone offerings continued in Q1 FY ’08
with our stand-alone base rising by 319 units on a quarterly sequential
basis. As of December 31, 2007, stand-alone games comprised 68% of our
Oklahoma installed base compared with 63% of our installed base as of
September 30, 2007 and 32% as of December 31, 2006. With the completion
late in calendar ’07 of the development of
our new game framework and mGAME™
Traditional Style Video platform, our focus for the Oklahoma market
going forward is on the expansion of our library of proprietary video
and mechanical reel game themes and the strategic deployment of these
offerings in concert with the continued roll-out of popular, licensed
third-party games for which we currently have exclusive rights for
certain of the larger facilities we serve.
"Late in Q3 FY ’08,
we expect the opening of the initial phase of a key customer’s
facility expansion in southern Oklahoma at which time we will add
approximately 840 new compact units at this facility. The Company will
then add approximately 560 additional compact units at this facility
near the end of FY ’08. Our placements
for both the first and second phases of this expansion will include a
mix of our proprietary titles and the third-party titles that we are
licensed to place in this market. The continued roll-out of stand-alone
units and the significant expansion at our key customer’s
premiere property is expected to drive long-term revenue growth in
Oklahoma.
"In Mexico, our installed base as of December
31, 2007 rose by nearly 1,000 units on a quarterly sequential basis with
459 of the incremental units being added in the last month of Q1 FY ’08.
Reflecting this progress, we now have units installed across 14
facilities between two customers. Our installed base in Mexico grew by
282% year over year, and we continue to expect meaningful unit growth in
this market throughout the balance of calendar 2008. With the ongoing
growth in our Mexico installed base, we will seek additional ways to
support our current customers’ efforts to
improve hold per day as a means of building the contributions to
operating results from this market.
"Multimedia’s
revenue generated by providing the central determinant system to the New
York Lottery increased by approximately 40% in Q1 FY ’08
as compared to Q1 FY ’07. The
increase in revenue is attributable to an increase in the overall number
of units on the system as well as to growth in revenue on a
same-facility basis. Multimedia has relatively fixed costs associated
with operating and supporting the system deployed in the New York
market. As such, continued growth in revenues at existing facilities and
market expansion would be beneficial to our operating results.
"We continue to address the new and
replacement unit opportunities for the Washington State market.
Multimedia has games and content to address this opportunity, and we’re
well positioned to realize new sales revenue as well as ongoing
participation in a modest daily recurring revenue stream as our new
placements in this market are expected to continue throughout FY ’08.
"Revenue diversification and expansion into
markets not previously served by Multimedia remains a corporate
priority. In December, we installed our first 50 Class III units in
Rhode Island, and we are encouraged by the initial performance of these
units. We are pursuing further opportunities to enter traditional Class
III markets, and we believe the solid initial performance of our
proprietary Class III units in both Oklahoma and Rhode Island bodes well
for our potential success in other new jurisdictions.
"Last month Multimedia was selected to
develop and provide electronic bingo ("eBingo”)
gaming software, support systems, technical assistance, training and
related services to the Ontario Lottery and Gaming Corporation ("OLG”).
The initial agreement calls for Multimedia to complete software
development and provide support services and site licenses during the
first year of operation and we plan to complete development work on our
product for this market by the end of calendar 2008. This agreement
marks Multimedia’s latest venture into the
large, traditional charitable bingo gaming market, and we believe that
there are several domestic and international jurisdictions where our
systems development capabilities can lead to additional contracts of
this type for Multimedia.
"As noted above, the first phase of a customer’s
facility expansion in southern Oklahoma is expected to come online this
June, and at that time we will have completed our portion of the
economic funding of this expansion. The completion of this funding
requirement totaling $66 million, which has averaged approximately
$1 million a week since May 2007, and the placement of new units at this
facility is expected to benefit cash flow during the last quarter of FY ’08
and beyond.”
Lind concluded, "With our diversification
efforts gaining market acceptance, the expected benefit from the
roll-out of new products in new markets and the inflection point on cash
flow generation drawing closer, we anticipate progress toward our goal
of delivering improved operating results for the balance of FY ’08.”
The table below sets forth Multimedia’s
end-of-period installed player terminal base by product line or market
for the fiscal quarters ended December 31, 2007, September 30, 2007, and
December 31, 2006.
Quarter Ended
Reel Time Bingo
Legacy and Other(1)
Total Class II Units
Class III Units(2)
Mexico Electronic Bingo Units
Charity Units
Total Units
12/31/2007
3,477
508
3,985
4,419
3,513
2,513
14,430
9/30/2007
3,840
550
4,390
4,088
2,515
2,569
13,562
12/31/2006
5,943
362
6,305
3,324
919
2,541
13,089
(1) Includes 166 traditional electronic bingo games installed in certain
international markets for the quarters ended December 31 and
September 30, 2007.
(2) The "Class III Units"
total as of 12/31/2007 includes 50 units that were installed in Rhode
Island compared to no Class III units installed in Rhode Island at
either 9/30/2007 or 12/31/2006. "Class III
Units” totals for all three above noted
periods also reflects installations of games pursuant to the approved
gaming compact between Native American tribes, racetracks and the State
of Oklahoma, including Multimedia’s and other
vendors’ stand-alone games.
The table below breaks out by product line Multimedia’s
end-of-period, Oklahoma installed player terminal base for the fiscal
quarters ended December 31, 2007, September 30, 2007, and
December 31, 2006.
Quarter Ended
Total Class II Units
Stand-Alone Units
Other Compact Units(1)
Total Compact Units
Total Units
12/31/2007
1,723
4,167
202
4,369
6,092
9/30/2007
2,017
3,848
240
4,088
6,105
12/31/2006
3,301
2,111
1,213
3,324
6,625
(1) "Other Compact Units”
represents server-based games.
Multimedia will provide an update on its total installed base and
product mix at January 31, 2008 on or about February 15, 2008.
Selling, general and administrative expense in the December 31, 2007
quarter decreased by $2.5 million to $16.1 million from $18.6 million
for the December 31, 2006 quarter, due primarily to a lower head count,
a decrease in consulting and contract labor related to the design of our mGAME™
Gaming Cabinets, a decline in legal fees associated with litigation, and
the inclusion in the SG&A expenses in the prior year period of
write-offs of third party gaming content reflecting Multimedia’s
initiative to transition its Oklahoma installed base from multi-touch,
Class II units to stand-alone Class III units.
Research and development expense in the December 31, 2007 quarter
decreased by $1.1 million, or 22%, to $4.0 million, from $5.1 million
for the December 31, 2006 quarter. Multimedia capitalized $1.2 million
in costs related to the internal development of software for its gaming
products and systems during the quarter ended December 31, 2007 compared
to $0.6 million during the quarter ended September 30, 2007.
Approximately $0.9 million of the capitalized costs in the December 2007
quarter were related to the development of new content, and
approximately $0.3 million was for systems. For the three months ended
December 31, 2007, capital expenditures were $12.3 million, of which
$3.7 million was related to the building of our proprietary mGAME™
Gaming Cabinets, $6.7 million was related to gaming equipment and
licenses purchased under the third party vendor agreements, and
$1.9 million was related to Mexico additions and maintenance capital
expenditures. Multimedia’s "Share-based
Payment” under the Statement of Financial
Accounting Standards, or SFAS, No. 123(R), reflects a charge of
approximately $0.4 million on a pre-tax basis in Q1 FY ’08,
compared with a pretax charge of $0.4 million in Q1 FY ’07.
Conference Call
Multimedia Games, Inc. is hosting a conference call and webcast today,
February 6, beginning at 9:00 a.m. ET (8:00 a.m. CT). Both the call and
the webcast are open to the general public. The conference call number
is 719-325-4851 (domestic or international). Please call five minutes
prior to the presentation to ensure that you are connected.
Interested parties may also access the conference call live on the
Internet at www.shareholder.com/mgam/medialist.cfm.
Approximately two hours after the call has concluded, an archived
version of the webcast will be available for replay at the same location
or at www.multimediagames.com/Investors/Index.htm.
About the Company
Multimedia Games is a leading developer and supplier of comprehensive
systems, content, electronic games and player terminals for the Native
American gaming market, as well as for the casino, charity and
international bingo, video lottery, and sweepstakes markets. The
Company's ongoing development and marketing efforts focus on gaming
systems and products for use by Native American tribes throughout the
United States, the commercial casino market, video lottery systems and
other products for domestic and international lotteries, and products
for charity and international bingo and emerging markets, including
sweepstakes, promotional, amusement with prize, and coupon gaming
opportunities. Additional information may be found at www.multimediagames.com.
Cautionary Language
This press release contains forward-looking statements based on
Multimedia’s current expectations. The words "will,” "expect,” "plan,” "believe,” "hope,”
and similar words and phrases as they relate to Multimedia are intended
to identify such forward-looking statements. These forward-looking
statements reflect the current views and assumptions of Multimedia, and
are subject to various risks and uncertainties that could cause actual
results to differ materially from expectations. These risks and
uncertainties include, but are not limited to: (i) the risk that
Multimedia’s planned conversion of existing
Class II games in Oklahoma to Class III stand-alone games may not be as
successful as anticipated or achieve expected market acceptance and that
the placement of more Class III stand-alone games in Oklahoma will not
result in anticipated increases to Multimedia’s
Oklahoma revenues or profitability; (ii) the risk that Multimedia’s
introduction of new proprietary stand-alone offerings on Multimedia’s
mGAME platform will not result in the expected diversification
and expansion of Multimedia’s Class III
stand-alone mix due to a lack of market acceptance of the new offerings
or competitive pressures; (iii) the risk that the opening of the initial
phase of the key customer’s facility
expansion in southern Oklahoma and the associated completion of
Multimedia’s related funding requirements
will not result in the expected increases in Multimedia’s
placed units at the customer’s facility or
generate free cash flow in the amounts or on the timeline Multimedia
anticipates due to delays or other difficulties in the expansion of the
customer’s facility and placement of units
at the facility; (iv) the risk that Multimedia’s
installed base in Mexico will not grow and contribute to revenues as
expected due to delays in the opening of new facilities in Mexico, the
placement of fewer units than anticipated in Mexico or demand in the
market for our products; (v) the risk that Multimedia’s
sales revenue from the placement of units in Washington State will not
accelerate as expected due to lack of acceptance of Multimedia’s
products or competitive pressures; (vi) the risk that the development,
installation and deployment of the software products, systems and
related services for the OLG in Ontario do not proceed as projected or
are not as successful as anticipated as a result of technological
impediments or other reasons; (vii) the risk that Multimedia’s
attempts to enter new markets and diversify our revenue sources may not
be successful for competitive, technical, regulatory or other reasons,
and (viii) the continuing risks to our financial condition and
operations from regulatory developments, ongoing competitive pressures,
the failure of customers to place terminals and units into operation,
the removal of terminals from facilities of existing customers and the
failure of one or more of our projected revenue sources or significant
development opportunities to generate anticipated revenues. Other
important risks and uncertainties that may affect Multimedia’s
business are detailed from time to time in the "Certain
Risks” and "Risk
Factors” sections and elsewhere in Multimedia’s
filings with the Securities and Exchange Commission. Multimedia
disclaims any intention or obligation to update or revise any
forward-looking statements, whether as a result of new information,
future events or otherwise.
CONSOLIDATED BALANCE SHEETS As of December 31, 2007 and September 30, 2007
(In thousands, except share and per-share amounts)
(Unaudited)
ASSETS December 31, 2007
September 30, 2007
CURRENT ASSETS:
Cash and cash equivalents
$
186
$
5,805
Accounts receivable, net of allowance for doubtful accounts of
$1,012 and $854, respectively
23,060
22,176
Inventory
2,445
3,602
Deferred contract costs
116
—
Prepaid expenses and other
3,056
2,906
Notes receivable, current portion
11,571
12,248
Federal and state income tax receivable
608
—
Deferred income taxes
2,455
1,932
Total current assets 43,497 48,669
Restricted cash and long-term investments
900
928
Leased gaming equipment, net
39,333
38,579
Property and equipment, net
75,450
75,332
Notes receivable, net
49,730
36,797
Intangible assets, net
38,461
35,884
Other assets
5,161
3,497
Deferred income taxes
17,937
16,583
Total assets $ 270,469
$ 256,269
LIABILITIES AND STOCKHOLDERS’ EQUITY
CURRENT LIABILITIES:
Current portion of long-term debt
$
750
$
563
Accounts payable and accrued expenses
23,096
22,021
Federal and state income tax payable
1,859
2,444
Current deferred revenue
1,114
1,020
Total current liabilities 26,819 26,048
Revolving line of credit
18,097
7,000
Long-term debt, less current portion
74,541
74,484
Other long-term liabilities
900
928
Deferred revenue, less current portion
1,696
—
Total liabilities
122,053
108,460
Commitments and contingencies
Stockholders’ equity:
Preferred stock:
Series A, $0.01 par value, 1,800,000 shares authorized, no shares
issued and outstanding
— —
Series B, $0.01 par value, 200,000 shares authorized, no shares
issued and outstanding
— —
Common stock, $0.01 par value, 75,000,000 shares authorized,
32,172,114 and 32,134,614 shares issued, and 26,268,697 and
26,231,197 shares outstanding, respectively
322
321
Additional paid-in capital
80,612
80,112
Treasury stock, 5,903,417 common shares at cost
(50,128
)
(50,128
)
Retained earnings
117,602
117,498
Accumulated other comprehensive income
8
6
Total stockholders’ equity
148,416
147,809
Total liabilities and stockholders’
equity $ 270,469
$ 256,269
CONSOLIDATED STATEMENTS OF OPERATIONS For the Three Months Ended December 31, 2007 and 2006
(In thousands, except per-share amounts)
(Unaudited)
2007
2006(2)
REVENUES:
Gaming revenue:
Class II
$
8,040
$
15,313
Oklahoma Compact
11,561
5,886
Charity
3,857
4,162
All other(1)
4,638
2,479
Gaming equipment, system sale and lease revenue
1,771
326
Other
368
884
Total revenues
30,235
29,050
OPERATING COSTS AND EXPENSES:
Cost of gaming equipment and systems sold and royalty fees
790
523
Selling, general and administrative expenses
16,101
18,612
Amortization and depreciation
12,523
14,477
Total operating costs and expenses
29,414
33,612
Operating income (loss) 821 (4,562 )
OTHER INCOME (EXPENSE):
Interest income
1,134
1,574
Interest expense
(2,140
)
(1,310
)
Other
338
—
Income (loss) before income taxes 153 (4,298 )
Income tax benefit
246
1,486
Net income (loss) $ 399
$ (2,812 )
Basic earnings (loss) per common share
$
0.02
$
(0.10 )
Diluted earnings (loss) per common share
$
0.01
$
(0.10 )
Shares used in earnings per common share calculation:
Basic
26,254
27,534
Diluted
27,380
27,534
(1) Gaming revenue: "All other”
includes recurring revenue from Class III Washington State, lottery,
Mexico and Malta markets.
(2) Certain amounts have been reclassified to conform to the current
period presentation.
Reconciliation of U.S. GAAP Net income to EBITDA:
EBITDA is defined as earnings (loss) before interest, taxes,
amortization, depreciation, and accretion of contract rights. Although
EBITDA is not a measure of performance calculated in accordance with
generally accepted accounting principles ("GAAP”),
Multimedia believes the use of the non-GAAP financial measure EBITDA
enhances an overall understanding of Multimedia’s
past financial performance, and provides useful information to the
investor because of its historical use by Multimedia as a performance
measure, and the use of EBITDA by other companies in the gaming
equipment sector as a measure of performance. However, investors should
not consider this measure in isolation or as a substitute for net
income, operating income, or any other measure for determining Multimedia’s
operating performance that is calculated in accordance with GAAP. In
addition, because EBITDA is not calculated in accordance with GAAP, it
may not necessarily be comparable to similarly titled measures employed
by other companies. A reconciliation of EBITDA to the most comparable
GAAP financial measure, net income, follows:
Reconciliation of U.S. GAAP Net income to EBITDA:
For the Three Months Ended December 31,
2007
2006
(in thousands)
Net income (loss)
$
399
$
(2,812
)
Add back:
Amortization and depreciation
12,523
14,477
Accretion of contract rights(1)
996
1,499
Interest expense (income), net
1,006
(264
)
Income tax benefit
(246 )
(1,486 )
EBITDA
$
14,678
$
11,414
(1) "Accretion of contract rights”
relates to the amortization of intangible assets for development
projects. These amounts are recorded net of revenues in the Consolidated
Statements of Operations.
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