11.07.2008 10:00:00
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BarbieGirls.com Launches "Parents' Place," with the First Interactive Tool for Families to Set Rules about Safe Online Play
With 86 percent of kids ages 6-10 using a computer and 75 percent online1,
the Internet and virtual worlds are today’s
new playground. As kids adopt digital play faster than ever before,
parents are looking for ways to establish rules for playing online. To
bridge the gap between parents and kids and provide parents with
information and controls, BarbieGirls.com –
one of the fastest growing virtual worlds for kids with 14 million
registered users worldwide – today introduces "Parents’
Place.” "Parents’ Place”
is a parent-directed area on BarbieGirls.com that is built off a
principle of Educate, Empower and Engage. The site will feature several
tools to EDUCATE parents about online play and safety, EMPOWER parents
with settings and controls appropriate for their children’s
play online, and ENGAGE parents and kids in a dialogue about safe and
appropriate online play. One of the featured tools on "Parents’
Place” is the "B
Smart Pact,” an interactive activity for
parents and kids to do together, posing a series of questions and
scenarios to guide them through a conversation about protecting one’s
privacy online, chatting safely, online etiquette/being nice, and length
of time spent playing online. The B Smart Pact is also customizable,
allowing parents to input individual rewards and consequences for rules,
as well as write their own personal family rules (e.g. homework must be
done before computer play.) Finally, the B Smart Pact is printable so
families can print and post near the computer.
"As a mom, I have rules for how my kids play
online – just like they have rules for
playing near the pool or on the playground at school. I love what
BarbieGirls.com is doing to inform and engage parents, and they’ve
made it very easy for me to not only discuss rules with my daughter, but
I’ve also shared the B Smart Pact with my son,”
said Elizabeth Werner, Chief Toy Officer for iVillage.com. "The
basic rules for playing online are truly universal and families can take
these lessons and rules to wherever their kids play online.”
In April 2008, during the Keynote Address at the Virtual Worlds
Conference in New York City BarbieGirls announced its plans for "Parents’
Place” and unveiled its first stage, the
Parent Account feature, allowing parents to control their daughter’s
online chat settings. Since the launch of the Parent’s
Account on BarbieGirls.com, more than 250,000 parents have created
accounts. In addition to allowing parents to control their daughter’s
chat settings (drop-down phrases or type-in chat), parents are also
notified about their daughter’s behavior on
the site. If a Barbie Girls moderator warns or bans a user for
attempting to break the site’s rules (e.g.
trying to ask for or give out personal information), that user’s
parent will be notified.
With the launch of today’s more robust Parents’
Place area, new interactive content sets the industry standard for what
parents should look for in a kids’ website.
Additional new tools include educational-focused content to teach
parents about virtual worlds and online safety tips that keep online
play safe and fun, as well as ways for moms and dads to update their
daughters’ accounts, manage a daughter’s
chat status and have a conversation with kids about online safety and
behavior.
"Since its launch as the first-ever global
virtual world introduced exclusively for girls, BarbieGirls.com leads in
delivering safe and fun experiences for kids, and now leads in offering
an unparalleled experience for parents,” said
Chuck Scothon, General Manager and SVP, Girls Division, Mattel Brands. "Online
content is today’s new toy, and we believe it
is vital to inform and equip parents with the tools and information they
need to become familiar with the new online playground. We want parents
to be supportive of where and how their child plays, particularly as
BarbieGirls.com has recently moved to a subscription model.” About BarbieGirls.com
BarbieGirls.com was launched in April 2007 as the first-ever virtual
world designed exclusively for girls. Within three months the site hit 4
million registered users worldwide, quickly earning industry notice as
the "fastest growing virtual world ever2.”
Now boasting 14 million registered users worldwide, BarbieGirls.com
offers girls an unparalleled online play experience where they can
create a personalized avatar, design and decorate an individualized
room, make friends and chat, adopt and care for a pet, shop with virtual
currency and play games. In June 2008, Barbie Girls launched Barbie Girls™
V.I.P. – a new, subscription-based version of
the BarbieGirls.com virtual world for $5.99 for a one-month
subscription. The subscription version offers girls more of what they
love about the popular virtual world in a safe setting, including a
world four times larger than its original size, with more games and new
locations to explore. Barbie Girls™ fans can
also still play on the site for no cost with a basic version of the
virtual world.
About Mattel
Mattel, Inc., (NYSE:MAT) (www.mattel.com)
is the worldwide leader in the design, manufacture and marketing of toys
and family products. The Mattel family is comprised of such best-selling
brands as Barbie®, the most popular fashion
doll ever introduced, Hot Wheels®, Matchbox®,
American Girl®, Radica®
and Tyco® R/C, as well as Fisher-Price®
brands, including Little People®, Power Wheels®
and a wide array of entertainment-inspired toy lines. Mattel is
recognized as one of 2008’s "100
Best Companies to Work For” by FORTUNE
Magazine and among the 100 Most Trustworthy U.S. Companies by Forbes
Magazine. Committed to ethical manufacturing sustainable business
practices, Mattel marked a 10-year milestone in 2007 for its Global
Manufacturing Principles. With worldwide headquarters in El Segundo,
Calif., Mattel employs more than 30,000 people in 43 countries and
territories and sells products in more than 150 nations. Mattel’s
vision is to be the world's premier toy brands -- today and tomorrow.
BARBIE and associated trademarks and trade dress are owned by Mattel,
Inc. © 2008 Mattel, Inc. All Rights Reserved.
1 NPD Group, "Kids &
Digital Content” (December 2006)
2 Virtual World News (August 2007)
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